Friday, 20 May 2016

Nikin Encrypts D2X White Balance Meta Data

In a post on Adobe’s User to User Forum for Camera Raw, Thomas Knoll, chief engineer for Camera Raw and the original author of Photoshop (developed along with his brotherJohn Knoll) has stated that Nikon has taken the unusual step of encrypting the white balance information contained in NEF files written by Nikon’s new D2X and D2Hs cameras.
Thomas says in his post: “They (Nikon) decided to ENCRYPT the white balance data inside the NEF file for these cameras. Previously, the white balance data was stored in non-encrypted format, and was readable to third party raw converters using simple reverse engineering of the file format.
While any encryption system that stores the decryption key inside a PC computer program (vs. having the user type in a decryption key) is fairly easy to crack (Bibble has already broken Nikon’s encryption algorithm for the D2X), it does raise legal obstacles. Nikon might consider breaking the white balance encryption a violation of DMCA, and sue Adobe.
(I personally think that would be a bogus interpretation of the DMCA, since I think the copyrighted information inside the NEF file belongs to the photographer, not Nikon. But Nikon apparently thinks they own the information inside the NEF).
Adobe is a large company with deep pockets (unlike Bibble), and it is unlikely we would run the legal risk of breaking the white balance encryption unless we can get some assurance from Nikon that they will not sue Adobe for doing so. Since Nikon clearly does not want third party raw converters reading their files (they would much rather sell you a copy of Nikon Capture), the likelihood of Nikon providing such an assurance to Adobe is not very high.
Adobe is still going to support the D2X in the upcoming Camera Raw 3.1 release. However, because of the white balance encryption, Camera Raw will not be able (unless Nikon backs down real soon) to read the “as shot” white balance from the camera, and users will be more likely to have to adjust the while balance manually in the Camera Raw dialog, since Camera Raw’s default white balance will not match the cameras default white balance.
This has absolutely no effect on the quality of the final result out of Camera Raw (it is just the starting point and is nearly always fine tuned in any case), and the new multiple file features of Camera Raw 3 actually make it nearly painless to perform similar adjustments on a large number of images. Beta testers of Camera Raw 3.1 are very happy with the Photoshop CS2/Bridge/Camera Raw workflow when processing D2X files, despite the white balance issue.”

George Jardine

Months and months went by while Mark, George and Grace Kim tried to nail down a feature set for Shadowland and try to develop a product position within the Adobe pro-imaging product line. The development continued-slowly-with new builds being sent out to a small select group of early alpha testers. Some of us were Adobe “regulars” such as Martin Evening, Katrin Eismann and myself (Photoshop alpha testers) and some new testers where brought on to represent a non-Photoshop centric photographer’s view. But development was difficult without a strong voice in the UI design of Shadowland.
During a visit to Adobe I had dinner with Mark Hamburg. He was lamenting the fact that the UI, something he felt strongly should be non-Photoshop in design, needed a jumpstart. He wanted to get a UI designer to bring new ideas and innovative designs to the team. I shocked him by offering my services as the UI designer on Shadowland. Of course, I had no actual work experience as a UI desginer…but I had worked extensively with the Photoshop UI design team for years and I knew a little something about working with Mark.

The Shadowland/Lightroom Development Story

The development of Adobe Lightroom, code named Shadowland, was not something Adobe started after Apple announced Aperture. The Shadowland project has been going on for years.
How do I know that Adobe has been working on Shadowland for so long?
Because that’s how long I’ve been working on it.
Back in October of 2002 Mark Hamburg sent me a little developmental application he called PixelToy (breaking his own rule, there was an innercap) and jokingly refered to as “SchewePaint”.
After leaving the Photoshop development team he worked on a concept application based upon painting with snapshots which used no layers. Mark had developed the History feature of Photoshop to more or less to suit me so he believed that I was uniquely suited to look at his new “toy”.

The original PixelToy floating palette was rather reminiscent of Kai Krause’s UI design-something Mark actually laughed about. (See the PSN story on Where’s Kai Now.) Ironically, Mark ended up choosing Phil Clevenger (Kai’s former UI designer) to work on UI design for Shadowland after going through some other designers (myself included).

Phil Clevenger
Photo by George Jardine
The original PixelToy application

Click on the image to see the full dialog in a new window.
It its original incarnation, shapshots were taken after image adjustments were made by punching the adjustment buttons. The adjustments could then be painted in from the snapshots.

Click on the image to see the full dialog in a new window.
The next build of PixelToy dropped the floating palette in exchange for the slide out panel for adjustments. The concept was still to make adjustments, do a snapshot and then paint them in.
Shuffle

Click on the image to see the full dialog in a new window.
An early developmental application called Shuffle was coded by Mark to determine the feasibility of organizing images as though they were slides on a lightbox.
At the time, late 2002, Mark was in Adobe’s Digital Media Lab under the direction of Greg Gilley working on experimental development primarily directed towards Mark’s then increasing interest in digital photography. Greg had already gotten highly interested in digital photography and that had leaked over to Mark.

Announcing Adobe Lightroom

Adobe announces Adobe® Lightroom®, a new digital photography application and provides a free Public Beta download.

Adobe Lightroom Public Beta 1 splash screen.
While not known for being adept at keeping secrets (see the PSN article; Adobe accidently leaks Photoshop CS2), Adobe has succeeded in keeping Lightroom (AKA Shadowland) very low profile up until a leak at AppleInsider on January 6th, 2006; New Adobe app to take on Apple’s Aperture and one brief mention 3 days earlier on Duke Of Digital; Shadowland – 287. Of course, AppleInsider got the name goofed up-there is no innercap on the “R” of Lightroom. If you know Mark Hamburg, you know that would NEVER happen. See this PSN article: It’s Photoshop, not PhotoShop–Fact
So, it might come as a surprise to many people that Adobe is taking the unusual route of announcing a new application and making it available as a Public Beta on the same day. It’s a rather un-Adobe sort of thing to do, but then Lightroom is a rather un-Adobe sort of application. The download and additional resources which include a User Forum and video tutorials will be hosted on the new Adobe Labs web site (see PSN story; Adobe Labs Delivers Early Access to Emerging Technologies)
What is Lightroom?
Well, in Adobe’s own words “Adobe Lightroom Beta is a new, exciting image handler built from the ground up for professional photographers.
Ok, I have no idea what an “image handler” is, but let me tell you what I think Lightroom is; a robust front-end and back-end for Camera Raw with lots of cool stuff in the middle and in need of some additional tools-which will come.
Remember, this is a Public Beta (some might argue it’s really alpha) Lightroom is not yet “feature complete”.
What will be added or changed in Lightroom?
That is for the professional photographers who download it and use it to help decide. Unlike another certain “A” company that recently released an application directed to pro photographers (whose development was was shrouded in KGB like secrecy) Adobe is hoping that those people who download and use it will have a positive and direct impact on it’s development. Thus, Lightroom will truly be an application designed by photographers for photographers.
What will Lighroom cost?
I have no idea-I’m not sure Adobe even knows for sure-although I know they have certain “target price points”.
When will it be released as a full commercial application?
Again, I have no idea but Adobe has stated an intention to ship it “before the end of 2006″.
So, what does Lightroom look like?
Glad you asked, because it’s pretty nice.

Adobe Lightroom FAQ’s

Adobe has written a Lightroom FAQ. It answers, from Adobe’s point of view, some of the questions that are bound to surface regarding Adobe’s intentions regarding Adobe Lightroom Beta 1 and the development of the commercial release sometime later this year.

Q: What is Project Lightroom?
A: Adobe Lightroom Beta is a new, exciting image handler built from the ground up for professional photographers. It is an efficient, powerful way to import, select, develop and showcase large volumes of digital images. It allows you to spend less time sorting and organizing images, so you have more time to actually shoot and perfect them.
Q: Why Lightroom Beta?
A: To put it simply, Adobe Lightroom is unfinished. And before we finish it, we want input from the people who are going to rely on it. We want to make it available to you now, so you can tell us what you like, what you’d like better-so you can help us shape it into as close to the perfect photographer’s application as we can possibly get.
Q: What is Adobe Labs?
A: Labs was originally developed as the public home of work-in-progress at Macromedia. Now that Macromedia is part of Adobe, it has been retitled Adobe Labs, and will be the source for early looks at emerging products and technologies from Adobe, including Project Lightroom. Here you can not only gain early access to downloads, samples, documentation, release notes, tutorials and more. You can also ask questions, discuss, and share your feedback with Adobe.
Q: Who will use Lightroom Beta?
A: First and foremost, Lightroom is the product professional photographers have been demanding, especially those who deal with large volumes of digital images. These include fashion and portrait photographers, photojournalists, wedding, landscape and commercial photographers. To these add the seasoned personal photographers who aspire to achieving the same results as the pros, and who demand the same level of quality in their tools.
Q: Does Lightroom Beta replace Adobe Bridge or Camera Raw?
A: For some, it might. In truth it will depend on what you do and how you like to do it. Having an interface that is 100% tuned to the photography workflow, plus the unique features that will be in Lightroom, will mean some people will use Lightroom in place of Bridge. On the other hand, some photographers will need or want the broad image capabilities of Adobe Bridge-such as integration with Adobe Creative Suite 2, previewing PDF, InDesign¨ and Illustrator¨ documents, and workgroup management tools. Some or all of the time, these people will continue to use Adobe Bridge.

Calgary Wedding Photography

Choosing the right photographer for your Calgary wedding is crucial to preserving the memories of your special day on film. You want perfect pictures to cherish and to hand down to your children and grandchildren. When it comes to choosing a Calgary wedding photographer you need to make sure you know what to look for and which questions to ask to ensure that the outcome of your photographs is nothing less than exquisite and stunning. Be sure to keep the following tips in mind before deciding on which photographer is right for your wedding.

Decide on the Style of Wedding Photography You Prefer

Not all wedding photos are the same. The style of the photographer has a great deal to do with the outcome of your wedding pictures. Do you prefer documentary style photography, where candid photos are taken rather than posed photographs? Do you prefer portrait pictures? Perhaps you prefer fine art, where the wedding photographer combines candid photos with his or her own artistic abilities. Or maybe you would rather your wedding pictures be fun and edgy. Before choosing a photographer, make sure you understand exactly which style of photography you want and then interview photographers that specialize in that style.

Never Hire Based on Price Alone

When selecting which Calgary wedding photographer is right for your wedding, never choose based on price alone. The photographers who charge the least are not likely to be the best, but those who charge the most aren’t necessarily the cream of the crop either. While it is important to stay within budget, review the photographer’s work samples rather than focusing solely on his or her price.

Photoshop CS3 Beta Q&A

Got questions about the Adobe Photoshop CS3 beta release?
These are the official answers from Adobe…
Q. What is the Adobe¨ Photoshop¨ CS3 beta?
A. Adobe Photoshop CS3 is the next version of Adobe Photoshop software, the professional standard in digital imaging, to be released in spring 2007. The Photoshop CS3 beta is an unfinished version of the application that we are making available to you now, to enable you to work natively on the latest hardware and operating system platforms prior to our ultimate release of the final product.
Q. What’s the big news?
A. Adobe is delivering a widely available Photoshop CS3 beta to enable customers to more easily transition to the latest hardware platforms, particularly Apple’s new Intel based systems. The beta is available as a Universal Binary for the Macintosh platform as well for Microsoft¨ Windows¨ XP and Windows Vista computers, with the final shipping release of Adobe Photoshop CS3 planned for spring 2007. The software can be downloaded at: http://labs.adobe.com/technologies/photoshopcs3/
Q. Why is Adobe making the Photoshop CS3 beta available now?
A. Adobe has a long-standing commitment to the Mac community and this release is Adobe’s way of delivering native performance to our Mac customers many months earlier than we otherwise could have done. Over the years, Photoshop has consistently done right by Mac customers, offering a free PowerPC¨ update for Photoshop 2.5 and a free G5 update for PS 7, even though new versions were right around the corner. Making the Photoshop CS3 Beta available to all of our Mac-based Photoshop CS2 users is a further proof of our commitment to the platform. Since a large portion of our customer base is on Windows, Adobe is simultaneously releasing a Windows version of the Photoshop CS3 beta to Windows XP and Vista users.
Q. Who is eligible for the Photoshop CS3 beta?
A. The Photoshop CS3 beta is available in English only but to Photoshop CS2 users worldwide. It is available to licensed users of either the Photoshop CS2 (full, upgrade, and education), Adobe Creative Suite 2.x Standard or Premium (full, upgrade, and education), Adobe Production Studio Standard and Premium (full, upgrade, and education), Adobe Video Bundle (full, upgrade, and education) or Adobe Web Bundle (full, upgrade, and education). You will need to provide your Photoshop CS2, Creative Suite, Production Studio or Bundle serial number in order to get a Photoshop CS3 beta serial number, enabling you to activate the Photoshop beta and use it beyond the 2-day grace period.
Q. Where is the Photoshop CS3 beta available for download?
A. The Photoshop CS3 beta is available on Adobe Labs (http://labs.adobe.com/ technologies/photoshopcs3/). Adobe Labs is the source for early looks at emerging products and technologies from Adobe. It is not just for developers, but also for technology enthusiasts. On Adobe Labs, you can get early access to downloads, samples, documentation, release notes, tutorials, and more.

About Camera Raw 4.1

Adobe has released Camera Raw 4.1, and rather than a small update just for new cameras, this one is major. New features and new functionality are showing up in a long awaited upgrade of Camera Raw’s sharpening controls, a new control called Clarity, enhanced noise reduction and two new defringing controls in lens correction. All told, there is a surprising amount of “new” in Camera Raw 4.1.

Click Image to see full sized image
[Editor’s note: it should be noted that Jeff Schewe was personally involved in the development of Camera Raw 4.1. This article is not an independent review of Camera Raw 4.1 but an explanation of the new tools. Jeff explains at the end of the article how he came to be personally involved. It should also be noted that all the figures contained in the article are available at full size by clicking on the image. You don’t need to click on EVERY image-just those you want to see full sized. PSN regrets that fact that our story formatting requires inline images to be so small]
On the main panel, only the new control called Clarity is visible and I’ll cover that new control later. The big news is the new sharpening functionality in the Detail panel of Camera Raw 4.1 (as shown below).

Mark Hamburg’s

Mark’s office was littered with boxes–it’s unclear if those were his new packed boxes or left over from the recent move to 10 West. The Lightroom team was recently moved onto the same floor as the Photoshop team (I guess in an attempt at “togetherness”). Right: Mark explains that he needed to work on one more Lightroom 2.0 bug before going to the video conference with the Minnesota team, his last such conference.

Mark Hamburg’s Going Away Party

Mark Hamburg, founder of Adobe Photoshop Lightroom and former architect of Photoshop is leaving Adobe for a post at Microsoft. Mark, who was the second engineer hired to work on Photoshop after Thomas Knoll, has been at Adobe for over 17 years. He joined Adobe in the fall of 1990–the year Photoshop 1.0 shipped.
He left the Photoshop team after Photoshop 7 shipped and spent time in Adobe’s Advanced Technology Group (ATG) where he worked on a “sandbox project” originally called PixelToy which was later renamed Shadowland. Adobe changed that name to Adobe Photoshop Lightroom when it was released as a public beta in January, 2006. See the PSN story The Shadowland/Lightroom Development Story for more info.
Since Mark has been a good friend and co-conspirator over the years, I decided to use some miles and fly out for his going away party at Adobe last week. Mark’s last day at Adobe was Wednesday, April 23, 2008.

Thursday, 19 May 2016

CS6

What's new in Photoshop CS6? -Photo Editing Software

Adobe® Photoshop® CC software delivers even more imaging magic, new creative options, and the Adobe Mercury Graphics Engine for blazingly fast performance. Retouch with new Content-Aware features, and create superior designs as well as movies using new and reimagined tools and workflows.

Upgrade to Photoshop CC for unparalleled speed, power, and productivity. A fresh, elegant interface features groundbreaking new design tools — including Content-Aware Patch, a new Blur Gallery, a faster and more precise Crop tool, intuitive video creation, and more

Mercury Graphics Engine performance boost

Focus Mask works up to three times faster thanks to a performance boost from the Mercury Graphics Engine.

The Wacom Pen and Touch - Installing Your Tablet To PC or Mac

Since we're giving away two Wacom Bamboo Pen and Touch tablets (See giveaway HERE) it's the prime time to do a series of posts about the tablet and how install it. This is post #2 in our series and will be covering how to install the pen and touch to Mac or PC.

What the heck is Blend if?

The text looks aged and blended with the paper as if it has been part of that page for years.

In the Layers Styles panel at the bottom of the first tab “Blending Options” is one of the unsung heroes of Photoshop that gets overlooked so often, and I think it is because it seems…

Photoshop World Registration Now Open!

It’s official – Registration for the 2016 Photoshop World Conference in Las Vegas is now open! Whoo Hoo!!! Lots of cool new things this year – lots of new instructors, new workshops, new networking events, new…

Photoshop World 2016 Update

Hey gang – just a quick update for what’s new and going on at the upcoming Photoshop World 2016 Conference in Las Vegas this summer, July 19-21, 2016: (1) CALL FOR ENTRIES: The Photoshop World…

When Creative Minds Converge: A Collaboration by Eric Paré & Robert Cornelius

LightWingsBA
One thing any artist can attest to is the importance of challenging your perspective creatively. 

Evolving your creative skillset often requires hopping outside your comfort zone, and collaborating with artists of different backgrounds can be a great (not to mention fun) way to achieve this.

On that note, what do you suppose you get when a light painting photographer and Photoshop master collaborate? We caught up with Eric ParĂ©and Robert Cornelius, respectively, to find out just that.